8/22/2011
By Dean Maddalena, AIA, NCARB, President
It probably comes as no surprise that technology has had steady growth in medical records, charting, and on the care giving side, with most communities already upgrading or planning to in the near future. A more unexpected impact of technology, though, is with the residents and their families.
Short term stay residents expect a hospitality environment with healthcare rehab services. A nursing community with a great reputation and a sterile environment will lose out to the community with a great reputation and a hospitality environment. And communities not only have to impress potential residents and their families, but also the physician networks who recommend communities to their patients. Would they want to recuperate there?
People over 60 are now the fastest-growing users of social networking. This means that residents and their families will expect the presence of wireless networks throughout communities to access their Internet. This will encourage multi-generational visits with access to Internet socializing and games for interaction. And the residents themselves can enjoy additional benefits, such as computer games (Wii, etc.) for physical as well as cognitive exercise. Residents enjoy these games so much that they have tournaments that encourage social interaction with other residents, caregivers and family. There are also computer programs for resident wellness education.
Long-term care residents enjoy the same things, but there are additional programs for them, such as “legacy” programs where they can document their life with words, pictures, stories, facts, family history, and so forth. This brings joy to their daily routine to create these legacies, knowing they will pass them on to their families.
There are also mental exercise computer games, such as Little Shop of Treasures, in which players have to find hidden items that are in plain sight, or computerized jigsaw puzzles. There are also computer-based, brain-training games, such as math quizzes or matching games like Mahjong. Most interesting of all are programs such as Dakim BrainFitness (http://www.dakim.com), which was designed specifically for seniors. The program combines trivia games with memory-challenging games and constantly adjusts itself to remain challenging to individuals using the software. It addresses six cognitive areas: language, critical thinking, short-term memory, long-term memory, computation and visuospatial orientation. The company states that its system, which includes a full touchscreen computer, is now being used in some 420 communities nationwide.
And with the rise of smartphones and the somewhat larger tablet computers, there are likely to be a whole new generation of apps for seniors—not only for games, videos and large-type reading, but also apps that will provide ways for caregivers to follow up with clients after a visit, or for families to more easily communicate with residents between visits. We are just at the beginning of this revolution. Better care and more active and engaged seniors are sure to result from these developments.